I cannot chamfer or fillet the top edge highlighted in blue (or the corresponding bottom edge), even by very small amounts such as 0.1 mm. Every such attempt triggers this error message: “Range of blend on face is too large.” Ridiculous. If I produced that part, I could round that edge with a router bit, forming a perfectly valid object. If Shapr3D functioned correctly, it could also produce a perfectly valid object in this case and the many other similar cases I’ve encountered when producing objects of other shapes.
Clearly, some functionality in Shapr3D is poorly conceived. I don’t have time to list all of its exasperating bugs, but here are three more encountered in this sketch and countless others:
(1) Error messages indicating that deleting a line (etc.) would break a pattern constraint, but there is no visible symbol for me to delete that constraint.
(2) Labels indicating the size of various objects frequently overlap, with the topmost one obscuring one or more below it even when there is loads of space elsewhere on the screen to display that label — say, on the other side of the circle.
(3) Creating an object often results in its size label being positioned off screen (again, even when there is plenty of room on the screen to display that label), forcing me to resize the page to see the label.
BONUS BUG (one of my Shapr3D pet peeves): I often need to position something (say, a circle that will ultimately become a hole) relative to one of the corners of a rectangle, for example. It is most convenient to place the circle at one of the rectangle corners, then move it to the desired spot (say, 10 mm down and 10 mm laterally). However, every time I do that, it moves not only the circle (even if that is the only thing I have selected), but also one or more lines forming the boundary of the rectangle. This is also ridiculous, compelling me to take additional steps (such as creating sizing boxes and moving the circle to one of its corners). Shapr3D should have robust functionality for precisely placing objects relative to a fixed coordinate system or selected objects. CorelDRAW and other programs have that very basic functionality, making it very easy and intuitive to position objects, but not Shapr3D.
I’m using the Windows-based version of Shapr3D with a standard (non-touch) display and a mouse after tiring of the visual limitations of CAD generation on a 13-inch tablet.