Hi @dennisade, welcome to the forum It’s probably because the rounds are G1 continuous. We don’t support G2 continuous fillets currently. But this is really just a guess, I don’t know Cinema4D well.
Hi @dennisade, welcome to the forum It’s probably because the rounds are G1 continuous. We don’t support G2 continuous fillets currently. But this is really just a guess, I don’t know Cinema4D well.