Easy design but I just can’t model it

Hallo all

I am trying to make a cover for a lamp. Now what it basically is, is a net of “legs” going around the light. My problem are these “legs”.

I’ve made an example to explain my issue.

This is the cross section of the cover:

And extruded it looks like this:

I’ve drawn one “leg” that goes around the cover and my first idea was to simply extrude the area around the leg down through the object. The legs cross section are 10x3mm. That look like this:

At first glance okay, but because the extrusion works perpendicular to the surface it makes small notches where the leg bend.

Second idea was to use the sweep function. So I made a 10x3mm square at the bottom of the leg and selected the lines around the object. But as sweep dosen’t support double guided lines the result ended looking like this:

All twisted.

Now my third idea was to guide the profile of the leg all around the object using Loft. I created planes after all the direction changes:

Added the cross section of the leg at each new plane where it intersected with the guide lines and used Loft:

Okay that’s a no brainer. So I tried to select the guidlines but got this message:

So what if I find the plane that cuts the direction change in half and put in a cross section of the leg there? So I extrude both cross section into each other and use “intersect”. The remaining piece I use to find the angle bisector and with that I can create a new plane on which I can draw a new cross section of the leg. After that all I need to do is use loft again and choose this extra cross section!:

Aaand it is all bendy. Now this was my last idea.

This is just an example. I need to do this with a lot of “legs” some of which intersect. But even the most tedious idea, which would take ages, dosen’t work for me.

How would you solve this. Need new ideas and inspiration.

Thank you.

Kind regards

Jonas

Not sure I’m getting the correct mental image but I’m seeing this maybe?

Thanks Oregonerd!

That is a good idea and really easy to replicate through the design. However the issue with this method is that the more the legs gets rotated the wider they get. I want the legs to be the same width.

You can mitigate some of that by Isolating and select faces and fudging them. Not perfect. :man_shrugging:

OOOH! I played with a bit and got some funky twisty going on.

And lastly you can cleverly subtract to tone down the widest pieces.

Too much fun for me. Time for work

Hi Oregonerd

Thank you so much for your suggestions. I can’t get my head around the twist part, but I get the “cut the excessiv materiale” idea. And can’t argue with the end result - looks a lot like what im thinking of.

I tried to use the extrude funktion again but from the inside out - creating the legs instead of removing the surroundings. This leaves a gap between the parts that can be filled using the loft function. This is still not perfekt as there are still some noncontinuity through the path of the leg.

I really didn’t think that this would be such a hard nut to crack. But I am all out of ideas on how to bend this little 3x10mm profile around a random object.

Once again thank you for trying Oregonerd!

Kind regards

Jonas

Mighty task. I’ll give it some more think later. Maybe someone else will come along and help. Would you mind if I made myself a sconce with the work I showed you? I have a couple ugly ones I want to"fix".

I wouldn’t mind at all! That sounds awesome. But please share a photo of the result!

Since I’ll be printing it, I have to give it some thought about how light plays through 3D printed materials. I’m kinda already on that quest with another project I am working on.

Hi @JPressN

Was looking at your problem and came up with this if it suits your needs it’s swept around an inner core

Hi Phil

Thanks for the reply. I also tried the sweep funktion (see my second try in the original post.). My problem is that as it goes around it twist the profile so the leg doesn’t aligne with the base when it’s on the other side. It’s hard to see in your video if ‘your legs’ does the same. Besides that i think your video looks cool!

If you managed to sweep the legs around without them twisting. How did you do so?

Kind regards

Jonas

If it twists than just twist it back :slight_smile:

Hi @JPressN

Here is a view from the bottom ..

I am right in saying you want the left side and right side parallel with each other ? is the splay what your looking for also ?

Ahh yes of cause… How?

Yeah it looks like your methode also twist the legs. It is easier to see in my design because the legs profile is a rectangle.

I don’t know what you mean by splay, but if it is how you manage to arrange the legs as you have I would love to know how you done that. If I should do it, it would be a lot of manual work and the spacing between the legs looks really nice.

Kind regards Jonas

I usually use Twist option in Sweep tool.

Hi @JPressN so I tried this , the plane of the shape is true so it doesn’t twist but there it a lot to do as each segment is slightly longer than the other as It radiates through a straight structure but have a look and see if I’m getting closer I didn’t do them all but did 4/5 i think I need to redo no 4 as it’s not quite right , took me a while to get the method but as I said each one has to be done individually ad they are all slightly different

I don’t get such option? See my video in the previous post. Where should there be a twist option?

Jonas