Exporting for further modeling in Maya and use in Game Engine

I’m trying to export a model for use in VR/games.

I lose the colors I have given my model in Shapr3D when I do any of the exports (obj, stl). How can I get texture info from Shapr to Blender or Maya?

Wow thank you! STEP successfully brings color into Maya.

P.S. In case anyone is curious, what I learned about .obj format:

  1. The original .obj file specification does not include color info,
  2. Shapr3D, however, includes vertex colors in the .obj file
  3. Maya and blender don’t know how to read this info, but zbrush and meshlab do.
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