The problem that this feature will solve:
Shapr3D is currently very slow when moving a complex group of bodies (and I’m using a Mac mini M4 with 24 GB of RAM). For example, I frequently import STEP files of PCBs with a large number of components. Moving these parts is painfully slow, which makes it difficult to manually place them.
Consider revising the drag process to disregard all the internal geometry and simply “move” an image of the selected object collection. Only recalculate all of the inner positioning when the user releases the object.
Brief description of the outcomes that you expect from this feature:
This feature would allow me to move complicated groupings of objects faster, and to place them with greater precision. I understand that once I release the objects, there may be a delay while Shapr3D calculates the translations for all of the underlying bodies.
What can’t you achieve without this feature?
While this is not a blocker, it is certainly a drag (pun intended) on the user experience. I’m able to move objects using the current code, but it takes patience and frequently requires multiple attempts to correctly position the objects.