I’ve previously voiced concerns about issues I’m experiencing with transferring my textured and colored models from Shapr to external rendering software. Currently, I use OBJ, but this method is far from perfect as I lose all my hierarchies and pre-assigned materials/textures from Shapr. I recall proposing solutions such as glTF export, but I was informed that this wouldn’t be realized in the near future. I’m keen to know if there will be an upcoming FBX Export function that preserves hierarchy and textures. I apologize for revisiting this matter, but I’m genuinely at a loss for what to do next.