I’m trying to make a hole in a cylinder. First I added a paralell plane into a point surface. After I pushed a circle into cylinder( I had make this another time) but only at a especific distance a hole is make, if I comtinues to pushe a circle, Sharpd3D creates another cylinder.
Ok, it works but is more difficult to have control of the hole. For example, if I need to make a hole with 10 mm of deep, I will need to discount the distance between the plane and the surface of cylinder.
All procedure was right, but there was a tangence between the two cylinder in x axis and a cylinder into y axis. I extruded the two cylinder in axis by amount of the radius of the cylinder in y axis and works.