I like this design and thought it is easy to build but …… fail to do it many times and not even close particularly the turning point with big circle alike integrated, can anyone give me some hints?
Then I drew two circles for the handle (I wasn’t sure if it’s a circle handle in your photo but the procedure is the same for any shape you draw). I Lofted the two circles into a handle shape and then Unioned the handle and outer ball and then chamfered the join line between them.
I hope that’s of some help to you.
A quick play with materials in Shapr3D Visualisations (anodised metal, glossy abs, transparent polypropylene, and felt) and some renders in the environments.
And an AR shot of the product on my bedside locker. It’s probably not to correct scale as I don’t know what the product is, but it’s nice to see in AR.
It was fun making it anyway ![]()
I think you did well there Raymond. ![]()
But I still couldn’t manage how to build that perfect smooth surface between the circle joint and the handle…… there must be some other way around……
Have you tried applying a G2 fillet?
Here’s an alternate approach. Note that the sizes and contours are not exact but meant to show a different construction method.
Thanks for giving such good idea, I suppose it is the correct approach
That turned out very well indeed.
I agree with @Stephen that it turned out well.
FWIW, here’s a variation of my previous model. I made the horizontal barrel shaped body asymmetrical so that it intersected with the vertical bodies more imbedded at the front. Then I did the fillet in two steps which made for a smoother fillet overall.
You thought that through very well Mike, all credit to you.
@Stephen, thanks. Always glad to help out (if I can).
Thanks for your advice Mike, that was exactly how I built this model now
Most welcome. Glad to help.





































