How to create a loft that moves behind itself?

Hello,

I’m trying to understand how to create a lofted body that does not just follow guides in a single plane, but also moves smoothly in 3D space.

What I’m trying to build is an S-shaped curve network where the tail passes behind the lower part of the same letter and then continues into the next letter.

What works so far:
A single loft works well as long as the shape stays in one plane. By adding a few construction planes along the path, I can get the “swirling band” effect I want.

Where I get stuck:
As soon as I try to move the shape behind itself in another dimension, the loft stops behaving as expected. I tried adding another guide to control that movement, but the loft does not seem to follow that path correctly.

What I tried as a workaround:
I split the shape into multiple lofts and use an additional loft to create the bend. That gets me closer, but it creates a sharp edge where the lofts meet.

I also tried using Start/End Continuity settings to smooth out those transitions, but that fails as well.

So my main questions are:

  • Can Loft in Shapr3D handle this kind of 3D path reliably?
  • Is there a recommended way to build a shape that moves both sideways and backward/downward in space?
  • Should this be done as multiple lofts, with sweep used for the bend, or in some other way?
  • What is actually required for G1/G2 continuity to work in this type of loft?

I’ve attached a simplified test video that shows the problem more clearly.

Any guidance would be appreciated.

Not sure I replicated your geometry exactly, but it looks like it isn’t impossible.

Can you share the project where you’re having problems?

Oh looks you were able to make it work?

Here’s my test project, it’s not the actual shape of the real project, but I have the same issue when I have this bend and try to add a dimension the same way as this

shapr3d_export_2026-04-02_16h11m.shapr (20.4 KB)

The problem is quite obvious, the second part of the guideline is not tangent to the first one.

Sorry for my beginner ignorance, I assumed it would be enough to connect them on the intersecting points. How do you make them tangent when they are different sketches on different planes?

Well, this kind of thing should be done from the beginning, but for learning purposes I’m showing how to correct existing geometry.

Not a tutorial — just recording my actions on the go, so some steps aren’t really necessary. :slight_smile:

Thank you so much!

I spent many hours trying to figure this out, now it makes sense why it didn’t work! :tada:

1 Like