Hello,
I’m trying to understand how to create a lofted body that does not just follow guides in a single plane, but also moves smoothly in 3D space.
What I’m trying to build is an S-shaped curve network where the tail passes behind the lower part of the same letter and then continues into the next letter.
What works so far:
A single loft works well as long as the shape stays in one plane. By adding a few construction planes along the path, I can get the “swirling band” effect I want.
Where I get stuck:
As soon as I try to move the shape behind itself in another dimension, the loft stops behaving as expected. I tried adding another guide to control that movement, but the loft does not seem to follow that path correctly.
What I tried as a workaround:
I split the shape into multiple lofts and use an additional loft to create the bend. That gets me closer, but it creates a sharp edge where the lofts meet.
I also tried using Start/End Continuity settings to smooth out those transitions, but that fails as well.
So my main questions are:
- Can Loft in Shapr3D handle this kind of 3D path reliably?
- Is there a recommended way to build a shape that moves both sideways and backward/downward in space?
- Should this be done as multiple lofts, with sweep used for the bend, or in some other way?
- What is actually required for G1/G2 continuity to work in this type of loft?
I’ve attached a simplified test video that shows the problem more clearly.
Any guidance would be appreciated.
