Hello,
I have a need which I have solved in a way that does not seem optimal. I have a shell which I am trying to combine with another body, while preserving the shell.
Using this model linked Shapr3D Webviewer as a reference.
I would like to join the hollow triangle with solid and be left with the two objects combined, but the triangle still hollow.
Right now I am subtracting the triangle, deleting the remaining body, and then copying the hollow triangle back and doing a union.
Is there a better way to accomplish this task?
Thanks,
Karl