Joints is one of the last big features that are missing for me. I use joints to simulate movement in complex designs, to make sure things move as expected, don’t collided with other parts of the design where not desired, and simulate a defined range of motion.
For me this is important during furniture design with drawers, flip-top tables, etc. I had been using the Joint feature previously in Fusion 360 when I was still using that.
I am envisioning joints as defined by Fusion .
Here are some previous threads that discussed this topic:
I’m wondering if there is any discussion of adding a Joint function to Shapr.
The addition of the align tool, with multiple bodies as well, has me thinking that a Joint constraint could be applied to bodies and assemblies in a similar way.
Basic rotational and linear joints, with or without motion limits. This would allow the modeling of linkages in a suspension system for example. Or to demonstrate the function of a design with moving parts. This would be very useful for multipart designs …
I am very new to Shpr3d and absolutely love it so far!
I am working on designing a shifter assembly for a motorcycle engine into a car (push/pull to shift). I have the bodies created and aligned, however I am lost when trying to test function.
I understand the rotate-on-axis function, but cannot seem to figure out how to rotate a linkage on 4 points.
Any help is very much appreciated!
Please follow the format below for requesting a feature.
**The problem that this feature will solve: from using Fusion360 for years, the Joints feature is very powerful for analysing mechanical movement and analysing movement relationships between parts. **
**Brief description of the outcomes that you expect from this feature: an ability to specify different motion relationship types between parts and be able to set limits on the range of motion afforded to it i.e. a rotational movement stoppi…
YES!.. and no one talks about this which I find quite surprising.
I found a Youtube video which showed how to do it in Fusion360 and it works equally well in Shapr3D.
All you have to do is draw a four bar linkage with lengths specified (otherwise they’ll be stretchy and won’t behave like solid material.)
And you have to lock the two ground points of the linkage so they don’t move.
Then simply click on one of the two joints that do move, and drag it to make it pivot and see the whole linkage …
As a design engineer, I often need to create assemblies where multiple parts are mated together and simulate their motion to check clearances and ensure mechanisms move as intended. Currently, Shapr3D doesn’t allow for the definition of part relationships or movement, so I have to export the parts to other software to check assembly behavior, which slows down the process.
Brief description of the outcomes that you expect from this feature:
This feature should allow me to:
• Create assemblies …
Hi,
I’m designing some mechanical part and need a rotation so I used asix, but my problem come when this folder with some parts have axis and another folder with anoter axis, so the axis doesn’t work unless I remove one of the axis out of the folder. I tried keeping both axis outside the folders and rotating but the problem the other axis lose it’s position. is there a way around this?
think of arm joints and you’ll get what I mean.
thanks
There are probably many more post that go over this topic, hopefully I got the biggest ones. Hoping this becomes the envelope post for this feature request.
I look forward to hearing from the team on this topic.
Thanks for the consideration!
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