Lag while building

Im currently building a series of hexagons to create a shape but with well over 200 hexigons in the design I am getting the circular computing indicator every time I try to even move the build. Is there a way to fix this?

This was asked not too long ago. Here is a link to the thread:

In short, more bodies will almost always mean slower times. Especially for complex shapes

My suggestion would be to try and make the shape in chunks, rather than all at once.