I’ve made this threaded design successfully but found it is extremely slow to process the subtraction with multiple bodies (over 100) at the same time, is there any better way to make this design quickly?
@charleszhai I’m in the same situation.
I did the same thing with cross knurling and it was taxing on the software.
I went about it pretty much the same way you did, so I’m also interested in a possible better way.
Boolean operations are very complex and expensive. Shapr3D’s underlying engine (Parasolid) provides state of the art boolean operations, but still, this is the best it can do
However in most cases booleans tend to be almost real time, which is incredible.
Yes, just use Parasolid (X_T) instead of STEP. It will be much faster, and more reliable.






