Modeling advice

Hi guys,

I’m trying to make a piece of wrist armour with intricate detailing & I can’t for the life of me figure out how to best approach it…

This is what I’m trying to replicate:-

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And here’s where I am with it so far:-

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Due to the curved shape, it’s very difficult to get the rest of the detailing carved out. Is it possible to draw a flat piece like the following:-

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… and extrude it a few mm, and then curve it after the details have been carved out? I don’t think this is possible, but had to ask…

Any other advice greatly appreciated,

Thanks
Rob

No, unfortunately you can’t bend bodies :frowning: The way how you approached it is the best way to do it.

I have an idea for an approach that might work but don’t have the time right now to develop.

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Basically project (Replace face) segments of the art onto the guard in a piece wise manner. You need to experiment with angle (20 degrees shown), number of steps, depth, etc. Hope this helps…

Best,

Tommy

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Thanks mate good idea that. I ended up creating a octagon inside the piece & extruded shapes from that to carve. It wasn’t the best idea as I was still using the translate/rotate to fine-tune some pieces.

Not my best work, but it’s not bad.

I guess I’ll go & print it now :slight_smile:

3 Likes

And the print. Came out pretty badly but I was experimenting with settings a bit…

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1 Like

A guy in my 3D Printing Group prints this type of model flat in ABS and then dips it in hot water and wraps it around an arm-like mandrel FYI.

Best,

Tommy

Wow interesting way to tackle the problem… I wonder if it’d work with PLA :thinking:

I can’t imagine using this method would keep the details flawless though…