I’m trying to create pinball ramps like the one below with shapr but really struggling. If someone could point me in the right direction I would really appreciate it.
To produce this kind of shape, use the same two sketches as in the video, but add thickness in the profile sketch and extrude it. After that, you can use an intersection to create the same shape as in the screenshot.
Quite standard. Even in Fusion 360, where we have 3D sketches and surface modeling, this kind of task is usually done in exactly this way.
Nevertheless, using intersections is a very standard approach. That’s what I was talking about — you just need to learn standard approaches to complete almost any task.