Rendering workflow suggestions?

Hey everyone. I’ve completed a few models that I’d like to get out of shapr3d to render for product design. Generally I render in Maya with Arnold, but does anyone have a good recommendation of rendering workflow for shapr3d models?.

Looking for a way to export, (automatic uving if possible), then render.

I assume the iPad wouldn’t have any high quality renderer currently in shapr3d or from another company?

I could also export the cad files and open in fusion360, I think that one has a good rendering engine.

Thanks!.

Is there a reason you don’t want to use the Shapr3D obj -> Meshlab -> (obj with texture) workflow that I detailed here a few days ago? You can then edit the material and shader or do further conversions for whatever app you choose for rendering.

No that could be an option, this is not about your unity response. This is for motion graphics/design. So don’t care about getting it real-time ready. More quickly getting the mesh in and having a faster setup