Shapr3D --> Unreal Engine 5

Hey folks, i was curious if anyone has any experience exporting from Shapr3d and bringing it into Unreal engine.

ive done a project or two in unreal 4 a while back, but when importing it into the engine (via Datasmith) it broke my scene into meshes with the pivots all in the wrong spot so my modular work couldnt be snapped together ( i ended up eyeballing it). i have yet to try unreal 5, curious if they have improved this or if there is a workflow that works well?.

Unreal 5 supports literally billions on polys now running in realtime through their new Nanite tech, so could be a gamechanger for rendering. :pray: