Uv coordinates for texturing?

Hey, quick question.

im wrapping up a model and testing exporting and bringing into Arnold for rendering. Does shapr3d put basic UV unwrapping on the geometry?. if it does then i can easily drop textures and render quickly, if not ill have to manually unwrap the model parts which would suck.

second question, what is the best way to export the model to bring into arnold or maya for rendering? are there any tutorials on this?

thanks!

Hi Max, you export designs from the app in OBJ format to Maya/Arnold for rendering.

The app currently does not support UV wrapping.

okay sounds good, thanks Victor!

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