Rotating parts in windows

is there chance of making the "shift+RMB going to just the RMS in the near future for rotating the parts.

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Exactly!
I’ve mentioned that here many times.

2 things that make it impossible to work properly with the Windows version at the moment:

  • Rotation needs the shift key
  • Multiple selection needs the Shift key

Solution:

  • Rotate with the middle mouse button
  • multiple selection as with the pen: click on all elements once
    to select, simply deselect the same element again
    click.

That would make the Windows version usable.

Anmerkung: The connection to the SpaceMouse would round off perfectly.

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Absolutely. We are working on the customizability of the navigation shortcuts as we speak, we hope to add it to a release soon.

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Serious:
including multiple selection of elements such as the pen?
Then only one essential function is missing:

  • The positioning of assemblies.

If these three things are implemented by February I buy a professional annual subscription.
Because from then on I can also use it efficiently in the shop for small projects!

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Until then we will have the Align tool only. I understand that it’s not convenient when you have subassemblies. That’s something that we could improve, however it won’t be ready by February.

Unfortunately, only a single part works with the alignment tool, and not several marked ones.
In the video you can see the problem, one part can be aligned and all the others stay in place.
That doesn’t make any sense.

  • It would be enough if several marked parts could be aligned at the same time.

Hey Pascal,
Sorry if you explained this earlier, but how are these two requirements contradict to each other?

A revision of view navigation shortcuts/gestures is in the works as Peter mentioned, thanks for your patience.

I don’t quite understand your question?

  • Rotation is currently only possible with the shift key, that is not useful.
    Solution: Rotate with the middle mouse button (move the picture with the
    Right mouse button, select elements with the left mouse button).

  • Multiple selection of elements is only possible with the shift key, the
    is also much too cumbersome.
    Solution: the selection as with the pen. So select the elements with the mouse, even several in a row.
    For deselecting just that Click the element again.

And then you can work efficiently and have your left hand free for other things, like the SpaceMouse for example: =)
At least this is how all other Windows CAD programs work, and this is how you really have a flow when working.

I hope I could explain that, I never really learned English.

So, I changed Shapr3D myself, now the positioning of multiple selections (in the new video 9 parts at the same time) works perfectly: =)

Is just an example of how it could be:
Select several parts, select the alignment tool, select two surfaces for positioning.

Got it, thanks for elaborating. You would like to get rid of keyboard modifier keys altogether. For navigation, this is something we are working on, doesn’t seem like an issue, I also think that would be the right path forward.

For additive selection though, SHIFT is the norm and expectation for a keyboard+mouse/trackpad based workflow. The only two notable exception are Onshape and NX, all the rest needs you to use modifier keys for additive/subtractive selection. I don’t think we are going to change this. On the other hand, you could still use a stylus, as for it we will stick to non-SHIFT selection, as you are already happy with it.

Btw, all SpaceMouse (except for the cheapest ones) also have a dedicated SHIFT hardware key, which you could use while resting your hand on the cap.

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Shapr3D has the greatest advantage that you sometimes design with a PAD, and sometimes on the PC with a mouse and keyboard.
When you have learned to appreciate the multiple selection with the pen you always get out of the flow and get annoyed when you continue to design on the PC.
I catch myself every time, in the evening with the Ipad I can design small things with a lot of fun, when I try to design something with Shapr3D Windows in the shop, the stupid multiple selection annoys me every time.
Because I know how easy it could be: =)
It doesn’t have to be fixed, you can also offer multiple selections as an option and each user can determine it himself.
I am sure that many users who use both (PAD with pen and PC) will like to stick to one selection option.

Just as a supplement, with ViaCad I can also determine the selection option and all keyboard shortcuts for all functions myself.

My honest opinion on it.

What I was wondering, is it really this simple to create the best workflow for Shapr users on both iPad+desktop? Is using the same shortcuts/gestures, and mostly similar UI enough, or could we do more to bridge your workflow between the two platforms? Sync pops into my mind as an obvious improvement, but what else?

I can only tell my opinion.
Maybe briefly about myself, I work with various CAD-CAM programs every day, it’s my hobby and my job.
The reason why I’m here often at the moment is the fascination with direct modeling.
Until recently, I was only convinced by parametric CAD programs.
With Creo Elements, I had my first surprise in this regard.
Shapr3D has shown me that you can implement simple projects with a lot of fun and ease, with all the advantages and disadvantages.

To your real question:

The best thing for the Shapr3D user is the following:
The user should not even be aware of the Shapr3D switch between IOS and Windwos systems!
The synchronization of all systems (IOS, Mac, Windows) is one of the most important aspects, but since you are currently developing.
The other is the human-machine interface:
Shapr3D on the Ipad, the interface is brilliant, you get into a flow and don’t think about it, you just construct it.
You want to take this flow with you, even if the pen is no longer necessary and you have to use a mouse and keyboard.
However, it is important that the process remains the same, you shouldn’t have to rethink.
Why should it? After all, you use the same program.

That is why, for example, the different multiple choices is a no-go and painful for me, something that you use very often every day is completely different just because I use a pen and a mouse.
This doesn’t make sense.
You should be able to stay in the same flow.
It is clear that the Windows version is a beta and cannot be compared with the IOS version.
But the experience, the flow and the trust should feel the same as you are used to, regardless of whether you are currently using IOS or the Windows version.

Sorry, a bit of text, my English is also very poor. : =)

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I’m not sure how you make a 100% consistent experience when one platform has a keyboard and mouse and the other only has a stylus or finger input (not everybody has an iPad keyboard). I would find it extremely annoying if I had to bring up a virtual keyboard on my iPad to perform an action that I can currently accomplish by tapping with my Apple Pencil, something I’m already holding.

You got that wrong.
It’s about multiple choices in the Windows version.
With the pen on the Ipad you simply click the elements you want to choose, very practical and efficient.
With the Windows version you need your left hand to press the shift key.
You already have a mouse in your hand, with which you can simply select several elements.
The Windows version could be as simple as the Ipad version.

After all, the Shapr3D Windows version should be as fascinating as the IOS version, and not a standard 0815 Windows CAD.
Why not take the good one with you? :wink:

what’s most important here is to NOT make any assumptions about a users preferred workflow. open the ui and tools/functions up to as much customization as possible

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