Shapr3d Getting Worse With Every Update

I feel like Shapr3d is becoming worse with every update.

I use the second to latest IPad Pro to model and a Logitech laptop to export and slice the files and ever since the history update was introduced I have experienced data loss and project corruption, leading to me loosing hours of work. Not to mention the fact that I can’t even delete my old sketches because if I do, every subsequent modification becomes fucked up. I wouldn’t mind keeping the sketches in a hidden folder if it weren’t for the fact that they still count as elements in the projects, making the project itself bigger and slowing my device. It has gotten to a point where Shapr keeps on crashing (on my iPad) while I try to open my latest project because there are too many complex sketches. My question is why introduce such a feature when it only brings drawbacks? And at the bare minimum you should allow users to toggle history based designing on and off.

You also made the fillet/chamfer tool way worse to use on IPad. Before I could just select an edge and move my apple pen up or down thus crating a fillet or a chamfer. Now I have to manually select either the fillet and the chamfer and then slide my pen across the screen to modify the object. My question is once again why. Why modify a feature that was working great before and turn it into something that takes more time to use and is more annoying?

I want to end this by thanking my university for allowing me to use the pro version for free, because I wouldn’t pay a single cent for a program that I feel like is actively cannibalizing itself.

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I agree we should be able to disable the history stuff as it has slowed the app down on all my devices. My iMac used to tear through any project but since history it can be real sluggish. Also in agreement with the sketch deletion, I get really annoyed when it also deletes the body it is associated with, it never used to do this.

I haven’t tried the new chamfer tool as I cancelled my subscription until I need to use it again. If only we could get a cheaper subscription, maybe a hobbyist tier without any of the history…

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Yeah, the whole forced update was a deal-breaker for me, including the snark and gaslighting towards people who had real concerns.

The way sketches are now handled contributes to most of the clunkiness. For instance, I have been designing a machine, and I go into isolation mode to create or modify a new component. Often, this component will be behind an existing component, which is why I isolate it. But now, too often I create a sketch and modify something, but now the sketch is in the way. People always say hide them, but not only is the sketch already “hidden” in the items list, it really isn’t hidden in the real world.

So, I have to go out of isolation mode to make the sketch disappear, then find the components I want to isolate again, and get back to work.

All this and we still don’t have threads.

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At first I was also skeptical towards parametric history, but it does make you a better modeler with time. Planning how to build a model will save you lots of time when you want to change it. Now, I create construction planes a lot more often and try to keep my model dynamic with the right order of operations. It makes changes super easy, whereas I previously had to make ugly changes or keep copies all over the place.

With that said, I would imagine the next logical step being variables, assemblies and joints…? :smiley:

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Or SVG import.

But Apple Vision Pro is The Most Important Thing Ever :tm: !

As new user i agree. There is no way to easily duplicate an object so i can make a variation of it. So i have to redraw. That is NOT acceptable for a nearly $300/year product to have some many design flaws. i will not be renewing my use of it.

Sad that the free TinkerCAD has many superior capabilities and FAR BETTER User Interface that a $300/yr program and from what i can tell from the forums the developer doesn’t care about fixing fundamental issues with the product.

Sad…

Maybe because you are new user you don’t know how to copy an body or sketch and edit that. That doesn’t mean S3D can’t do that. In fact it is really easy.

You just du Move/Rotate, or Transfer action and click Copy and you have that. You can also click on “chains” to un-parent mash from its original.

I hope this help you and you find that this tool is much better than you think. And it is still in development so be patient:)

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Hi,
I’ve answered the same in 2 topics. I even put a video.
here and here

I finally it figured out and thanks for post as well! BUT my fundamental issue still stands. The way to copy folders and objects is not intuitive and violates multiple rules for UI design

You can not copy folders as far as I can tell (next post by jean-philippe2 show how to do that. but it definitely is not obvious).

You should be able to select an object, right click select copy or edit menu->copy. Neither work

The application violates commonly used UI paradigms for no clear reason.

That is not good.

You read the answers? :slightly_smiling_face:

In this video I duplicate folder

Just select a folder or object, type M and clic Copy. It’s as easy as select an object, right click select copy or edit menu->copy.
Isn’t it ?

thank you that works. but again my fundamental point is that it is NOT how good UI design is done. it is inconsistent with 30 years of how people expect a UI to behave.

i should be able to select a folder, go to Edit->Copy and then decide where to place it

Agreed, and with @Dayton3D etc too. I’m a veteran software designer & developer, wrote my own 2D CAD app in 1984! Been using Shapr3D since it was first available. (We also dabbled with Autodesk Fusion as developers.) When it was launched, Shapr was ground breaking because it exploited the iPad touch screen & Apple Pencil to create a fun & intuitive experience, although the learning curve on sketching was tough at first due to the odd way it worked until they thankfully made it more natural. All was good for a few years, then things went downhill with the parametric upgrade. We’re using Shapr on on an iPad and two PCs, once with an RTX 4060, the other with the ultra speedy 4090. Shapr now takes ages to load, and as others have said, if you delete sketches, you lose work. Fusion allows you to disable history mode, and whilst not as intuitive, is immensely powerful. My tip is to use Shapr for creating parts/components, (quicker, more fun!), and then Fusion to build out your final super duper machine. Now we have licenses for both, we model each component individually in Shapr and/or Fusion and then import them into the master (Fusion) file, so any changes made are reflected across our assembly. It’s all about workflow and using the best tool for the job. We have even created an internal 3D workflow guide to remind us how to do things like import into Blender from Shapr, which sometimes requires Fusion! If you are into serious CAD, you’re going to need more than one app as the do it all perfectly CAD app has yet to arrive. My educated guess as to why there are issues with Shapr are that they have bitten off more than they can chew by starting out with an intuitive iPadOS app, and are now competing with apps developed over decades on workstations. This is not a reason to stop using Shapr, just include more tools in your workshop. No money? Engage student mode! :slight_smile:

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