That is seriously dope. Awesome work.
I did to generate the edge wear on the corners of things and an AO pass, but I did the shaders in max
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thanks!
Blender actually does a good job of converting to tris to quads. Some hand editing on more organic shapes is need. I exported an organic design from Oculus’ Gravity Sketch to Blender. Then to print. The outcome was worth the effort.