A couple weeks ago I agreed with your opinion. I had tried VR, a few years back. It was a large headset connected by a cable to a PC. The whole experience felt like a big technology demo, but nothing more. Definitely nothing compelling me to get a VR headset. But with the imminent announcement of Apple’s VR headset this or next year, and Meta’s push into the “metaverse”, I wondered what I was missing, so I bought an Oculus Quest 2.
Within a day my opinion changed and now believe that within the next three years people will replace their monitors with VR headsets, and thereafter replace their iPhones with AR glasses. VR today is very compelling to me. I am not a big game player and was interested in what VR had to offer for productivity and content creation, and the Quest 2 is hitting all the right notes for me:
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It’s wireless and self-contained. It’s less like I’m using a computer and instead am in an alternate place that I can tailor to my work style. The computer has disappeared into the background, and I am directly manipulating my apps, just like the iPhone did for me on a flat screen.
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Hand tracking is good enough for manipulation of windows, buttons, etc. For certain supported keyboards (e.g. the Apple keyboard), it scans the real keyboard and renders a virtual one inside your environment that matches up with your real one so you don’t have to type blind. Also, you can turn on object outlines that renders the real world in outlines, so you are still in the real world, only it’s dimininshed, letting your content take focus. The controllers are like a stylus when you need professional tools and precision.
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I can have as many monitors as I like, all the size of a 90” TV, anywhere I want it, including a coffee shop, or on an airplane. I have been coding in this environment for a week and it’s amazing. Work is now a virtual place instead of an office or the corner of my bedroom. When I’m done working, I can take “work” off my head and there’s no work peripherals lying about. Or if I want to stay in VR, I can hit a button and work completely disappears.
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Apps are fundamentally multi-user, from movie watching, to 3d sketching, to painting, to office meetings, to socializing and chat. I feel more like I’m with people than when I’m on my computer or my phone. People aren’t just talking heads; they’re in the same room with me, collaborating, or just hanging out.
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I have 90” tvs and large Apple monitors at my house, as well as any number of iPads and iPhones, yet I prefer to browse the web, and watch YouTube and Netflix inside of VR. Yes, this is consumption, but it’s a compelling reason to stay in VR. Thousands of dollars of equipment lying about, all replaced with a $300 headset.
It sounds dystopian and sad to spend 8 hours in VR, but it’s dystopian and sad that people sitting around the dinner table are constantly on their phones and not talking to each other. That ship has sailed, and no one is going to change people’s behaviors. I think VR is compelling enough to pull people off of their phones, and when AR comes about, I think people won’t want to carry their phones with them, just put on some glasses. The consumption will keep people in VR, and because of that they will want their productivity apps in there as well. Just like when people started spending more time on their phones, the apps followed.
It’s not that Shapr3d is better in VR (though I’m pretty sure it would be), but that it’s where I want to hang out, and it’s where I want my tools to be. When someone ships thin glasses (probably Apple) it will be game over for iPhones and iPads. Apple and Tim Cook have said as much already, and apparently Zuck is driving people at Meta crazy because that’s all he’ll talk about anymore. They intend VR and AR to replace touchscreens, and with that amount of money behind it, you better bet that’s what will happen.
I can’t really comment on how many people are currently using VR for productivity, but I do know that before the iPhone it was hard for me to believe that the majority of content creation would happen on a tiny screen that fits in your pocket. But now with TikTok, Facebook, emails, notes, cameras, and messages, that’s where it’s happening. VR is this next frontier and I think the rollout will be as fast and furious as the rollout of the original iPhone. The next few years is ripe for VR’s iPhone moment.
I have Shapr3d on both my Mac and iPad, and love how easy it is to come up with things to 3d print. A couple friends and I even started a side business creating some packaging in Shapr3d. I have to say that since I’ve hand my Oculus, I’ve been spending more time in Gravity Sketch, not because it’s a better app, but because it’s in my new preferred environment.
Could I be in a honeymoon space with VR and get bored of it in a month? Maybe. But I have to say I haven’t been this excited about possibilities since the release of the original iPhone. Lighter headsets, more accurate tracking and object recognition, refinements to UI, and more pro tools will only make me want to use it more, not less.
Yes, I’m an early adopter, but not that early. I think I have a knack for getting into things right before they take off, since I’m really interested in in the space where technology hits mass adoption by everyday consumers. I think the writing is on the wall.
So, that’s my reasoning, take it or leave it. Regardless, I love your work with Shapr3d. It is easily the best tool for doing the work that I do and would like to do. I’d just like to use it where I’m currently hanging out.
Thanks for listening,
Mike