Is there any clear, consolidated place that explains Sweep rules? How do I know if a spine is too curvy?
In practice, I’m trying to make this Daft Punk helmet model in a similar process as the bike helmet tutorial. But I want to sweep the front overhead shape of it, versus revolve.
I tried sweeping the full curve of the helmet, then I tried breaking the spine and only sweeping part of it and got different errors. Images follow. (Note that I copied and moved the full spine curve up to save it, but for simplicity took a screenshot in that state.)
And for search help, the errors are “Swept body has an invalid contact between two of its faces, edges, or vertices,” and “Swept body has self intersection in at least one of its geometries.”
How can I sweep this? And also, is there a better method to make this helmet model?
Edit: ugh, seriously? “New users can only put one image in a post.” Okay, one image isn’t included.