Glad you didn’t tell me to shut it! Thanks!
Yes. It’s deffo a GPU-maker “biz”. I shouldn’t name anyone, but NVIDIA is doing an amazing job, and as crazy at is may sound, they’re close to replicating QED (Quantum Electrodynamics) “reality”. The main problem with light as a natural phenomenon is the quantum field. Outside of Earth, light behaves in a most specific and awfully intricate way.
Once it reaches us, it has already been “filtered”, plus there’s only so much left for our senses to perceive. A full spectrum perception would drive us bats. It’s way too much for a brain to process. Hence my questioning…
What’s truly an issue is not so much the cost (dough, time, etc.). Quantum computing is not necessary, either. That said, most people were skeptical about “neural networks/engines” like those used by state-of-the-art CPUs… I trust you’ve seen the same as I do: there’s a global adoption and fast development of such a paradigm. One can question the validity (especially long-term one) of this, sure.
Spot on with AI, DLSS, etc. I still have to tell about Unreal Engine 4. It’s intended for high-FPS gaming (up to 120 fps), but it can be used for “regular” modeling and visualization without any slowdowns and/or losses or any kind. I’m not mastering such software, but from what I can tell, results are astounding, and weigh very few.
UE5 is out, but without an overly powerful setup, it’s not even worth mentioning.
Glad we tackled a few things already. You know, it’s great discussing thorny math-and-physics-infested issues with you. Open-minded and knowledgeable folks are rare. “Meeting” you is a blessing!
If you ever want to further discuss this matter (one never knows), I’m always there, and I’m not going to be rid of this topic anytime soon, hehe.
Well. Now that I’ve got this off my chest, I guess I could start with ideas (no physics insanity this time)! Let me gather my thoughts. A list can’t harm. It’s easier to go through.