I have a question in regard to lofting and the methodology of shapr3d, I come from a background of many different 3d packages over the years and I’m assessing shapr.
I’m looking at ways to create a curved fillet using a lofting network of shapes and guides. I want a large curve at the bottom of the curve and a smaller one at the top (like a non-uniform fillet along a curve).
As the top curve is smaller it means that the top point of one guide curve needs to move in the Z from it’s plane and snap to a point on one of the shapes. Is this even possible in shapr or am i missing something?
I’ve played with sweep but that only allows one shape to be used.
Any advice would be appreciated.