Latest MacOS, iPadOS, Shapr on both platforms.
Apple Vision Pro 27 b2 and b3
USDZ exports from shapr do not show materials when opened in quick look on the Apple Vision Pro running 27 beta 2 and 3. The USDZ does show materials on the iPad and Mac in quick look/preview so one would think this is an issue with the AVP 27 beta 2 and 3. However, other USDZ files do show materials. So far it’s only the ones exported from Shapr (previous versions and latest version) that do not display the materials. Geometry and colors are fine.
I also tried opening a few shapr usdz exports in Reality Composer Pro, saving to USDZ and viewing in AVP with the same issue.
Is there something odd about the way USDZ files are created by Shapr that would cause this?
Eventually I will check an AVP 26.x to see if there’s an issue. I won’t be able to check quick look on MacOS and IPadOS 27 betas.
Shapr exported usdz materials do not render in:
- AVP 27b2, 27b3 Quick Look
- Reality Composer Pro 2.x on MacOS 26.5.1
- Reality Composer Pro 3.0 beta on MacOS 26.5.1
They do render in:
- AVP 26.x Quick Look
- MacOS 26.5.1 Preview
- iPadOS 26.5 Quick Look
Apple’s example files Quick Look Gallery - Augmented Reality - Apple Developer all render properly. Normally I’d chalk this up to a beta issue but it seems that Shapr3d is writing materials to usdz in a way that may not be compatible with the next round of OS releases. Is shapr using outdated libraries to do the export?
I rely on the AVP for “realistic” large model rendering and unfortunately updated to the 27 beta. I don’t have a developer strap so I can’t downgrade.
Any word on why usdz files don’t render materials on AVP 27b3? Can someone from Shapr3d chime in and at least say “yes we know, it will be fixed” or “it’s apple’s issue and we’ve alerted them” or something to that effect?
I’m starting to panic. Sounds stupid but this is the number one reason why I have the AVP. Having the models in 3d and in color is ok but the material and light rendering on the AVP is what completely it sold it for me.