How do you do the Vertex colors conversion though? Vertex colors are not supported by USDZ last time I checked So I guess you did some magic there. I also see the models have a bit more shine to them and that Transparancy isn´t exported.
Again, I already love how it is now and I´m more than happy. The iceing on the cake though would be to have some controll over the colors/materials/texture (shine, metalness etc etc)
But I don´t exptect to see this in the near future.
And a last thing
How about updating the settings for the Forum so one can attach USDZ files to show of our work?
According to the discourse team it´s just some settings adjustments.
Jokes aside, g3 is a very hard problem. I know that Rhino can make something sometimes that looks like g3, but it rarely makes the designer happy. Are you actually using g3 surfaces? What is your use case?
I don’t need G3 continuity that often, but now and then I have a case (I’m talking about product design - not cars and “class A surfacing”) when G2 continuity isn’t smooth enough.
I can understand that. However, Parasolid can now do G3 fillets/blends (obviously supports degree 7 surfaces), so I guess it’s not impossible, but a question of priorities, right?
I’ve never used, for instance G4, in any design (that I can remember), but G3 is something we/you need to have.
I don’t know why you would say that and where your information is coming from… I guess I can read between the lines that you are trying to defend something you believe in (Shapr 3D and the Parasolid kernel) - which is great! Believing in what you’re doing is, of course, essential for all progress. That’s why I’m hoping that G3 fillets/blends would be included in your roadmap as well as those (promised?) surface modelling tools.
However, as you mentioned Rhino, I feel that I need to point out (as a user of Rhino for 23 years), that G3 (and G4) blends in Rhino are working perfectly fine in most cases and are absolutely not, well, as lousy as you make them sound… There are cases where the blend surfaces have more knots than needed and that’s something that has been pointed out to the Rhino team - and rumours are that progress in this field is probably going to happen during the next development phase (V8) of Rhino. There are also already many surfacing tools for improving and ‘repairing’ a (too) complex fillet/blend surface. It just requires time (and skills) to do so. You could probably achieve better and more ‘automatic’ G3 blends in programs like ICEMsurf or Catia - but those programs cost a lot more than Rhino.
Also… If you think that a competitor isn’t doing that great in some area the challenge would be to make a better tool. That would make me happy