I am trying to create a section of a box that widens at the top and is tapered in to the rest of the shape of the box. I thought that the loft tool would be perfect for this, but when I try to loft between the two faces of each body I get an error. I am very new to this and would appreciate any help!
You want it flair outwards from the current top of the box to the lid above?
yes that’s correct. I’m trying to reverse engineer this latching box design. As you can see, there is a section that tapers outwards to allow for a little extra bulk around the section where it needs to latch.
So you can extrude a cube. Then select the face and extrude it again but make note of a little circle above. Click that circle and choose new body. Then use the scale tool on the top face to make your flare. Then add the 2 bodies together. That’s one way.
However I am getting a glitch with this method on the fillet corners. Head scratcher.
You can use the loft tool similarly with two+ steps. Loft is the way to go no glitches. 3 lofts seen below. Use the shell tool on the top face.
Okay thanks, I did some messing around because this is basically what I did, and it looks like for whatever reason you can’t really use loft with hollow bodies in any way, or even sketches with inside diameters in them. So like for instance a square within a square doesn’t seem to work, even if I select both squares before trying to loft them to another face. I have to do the loft, then drawer the smaller inner square and shell out like you said
Seems like you should be able to loft the faces of hollow bodies. Right?. You can also use the sweep tool. That will allow you to make hollow bodies with variable thickness walls within reason.




