This release includes a top user request for Shapr3D Visualization:
New: Create more realistic models with Material Orientation in Visualization. When enabled, materials like wood and brushed metal will now auto-match their orientation to geometry for even more realistic results.
Open up your favorite model in Shapr3D Visualization and give Material Orientation a try now!
Here is a picture of a coffee filter holder
The red arrows show the wrong direction of the grain and not changable.
Green is correct direction for the grain.
Tried to change it but could not figure it out.
Would be nice to have button (flipp direction 90degre)
This software just keeps getting better. Thank you for the hard work and thanks for adding the orientation feature.
I seem to have an issue with my furniture legs. The grain direction is correct on two sides, but, not the other two sides.
Is this problem based on how I constructed the legs, or is this just something to work out on the software for the new orientation feature?
Please let me know if I can change my workflow to allow the legs to have the proper grain direction on all sides. I tried to deselect the auto-orientation slider button but, nothing changed.
It would be very beneficial if the operator had the choice of direction though. The automatic function is certainly intuitive with regards to wood grain. I, however, use metals much more, especially stainless with a DP1 finish (brushed on one side). When using this, it unfortunately isn’t quite as good, especially on any radii.
I can confirm your issues. It seems the grain orientation sometimes toggles between the native orientation twice. Whilst this upgrade is something I’ve been waiting for along time, and I’m very happy that it finally arrived, it needs some tweaking in order to be useful it seems. Perhaps flip direction90 degrees as you stated, or even better, set orientation by any degree like in Cadmio.
Thank you for the feedback regarding material orientation! We acknowledge that it cannot resolve all situations and we have further improvements in the works both in terms of automatic material orientation computation and customizability, so it is worth checking out the upcoming releases.
First and foremost, we wanted to address the issue of textures looking awkward when rotations are applied to the models, and this is what you can see in this initial release. We are adding improvements to this automatic mechanism in an upcoming Shapr3D release to make direction selections feel more natural. However, there is a point beyond which automatic algorithms won’t be able to cater for all needs, so we will add certain level of control over the material directions at a later release.
Apologies for the inconvenience, we have just pushed out an update that fixes this issue with the French translation. Once you update, you will be able to interact with this toggle. By default, we keep this off for existing workspaces (so that we don’t alter the existing appearance of your models) but it is turned on for all new workspaces.