Any feature ideas?

Thanks a lot! :slight_smile:

Yes, that’s planned, and better workspace handling is on the roadmap as well.

I wasn’t able to find these in a search on this topic, so if I’m reiterating things already mentioned, I apologize. Here’s a couple thoughts:

  • Copy objects between workspaces
  • Duplicate workspaces
  • Categorize workspaces

Right now, I just share a workspace to another iPad and then share it back to get copies, but if you don’t have a second iPad around, it is a very (literally) expensive copy operation. :wink:

Would saving the file to iCloud or DropBox not allow you to do this
We will export a file and then reimport it for this purpose

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My recommendation are not very complex to achieve I believe and I think that they will make the overall user experience much better.
Some key features I would like to see implemented in the near future:

  1. Ability to draw vertical lines by holding pencil at endpoint (see image for clarification)
  2. Ability to draw orthogonal lines (also increment of 15) by holding one finger on screen while drawing (like it’s done in procreate)
  3. Simple gesture to faster manipulations (two finger tap to go back, three finger tap to move forward, four finger tap to hide or show menus (e.g procreate: I think that these simple gesture should become standard on ipad; they will vastly improve the workflow.
  4. Make2D (like in rhino) and be able to export vector lines to pdf / export image without background (this second feature can be really useful if we want to render manually using a painting app)
  5. Quick access to world-top C-plane (reset camera) + quick way to change view. The current way is a lighter slower. This feature is important because the C-plane changes every time we double click on face.
  6. Implement more viewing options (top, bottom, left, right, parallel “N,S, E, W”) also wireframe, shaded, technical, rendered (limited to colors only). Change background color.
  7. Simple shadows in rendered mode (like in sketchup) this one can particularly be useful to arch student.

I heard colors + transparency were coming soon so I am very excited about those (extremely important for Arch student)

This one is not a feature, but a change which i hope will be implemented
I notice whenever drawing a line that right after I lift my pencil off the screen the dimensions disappear. I think that the dimension should stay for a few second just in case I want to input the dimension of the line manually. Also the dimension should reappear after I have selected the line (right now i need to tap the line twice for the dimension to reappear).

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I believe you haven’t found the camera menu, did you? I answered your questions here:

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Sorry I wasn’t clear in my words, I found the camera already, but I wish the icônes to switch to the different views were directly layout out on the screen.

Right now one needs two taps to select a view also when the view menu is open I found that i couldn’t rotate/toggle the camera (when the menu is on as showcased in the image posted).

Thank you for your reply again by the way. I really appreciate. I hope my new post clarifies what I meant. I didn’t mean to take away features that are already available in the app.


I’ve just started using this app. However, I’ve had a royal crash happen a few times related to applying a radius where it all too easily when highlighted “flips side” and becomes massive in value(dimension)and as well throws out, way out, values of attached lines as well. An intersecting point can end up 500mm out.
Why is there such erratic behaviour to applying a radius? Seems it is a problem with the angle direction.

Now, I have a few features which I would like to see. For now, is there a way of locking “value/dimension tabs” individually to be viewable when sketching? To have en eye or an eyelid to the right of value/dimension for a specific line/arc? It would be nice if grid axes would also follow blue = z, red = x positive value, green = y. It is a little weird to choose camera top for instance and have your “world” thrown off the way I understand this now. My friend who works with Catia and Solidworks and now Autoplant raised his eyebrows to this as well.

Groups and layers as well as snap would I also like to see more “understandable”. Snap maybe should have a pop-up option tag and now once snapped with many intersecting points it is awful to sort out which one will be detached.

Please direct me to being more in tune with this forum.

P.s. I now read something about zoom and remembered my thoughts about not having to zoom with fingers. It would keep the glass a lot cleaner if zooming could be done with a button and the pen. +/- zooming up and down and reset.


Please let’s all work towarda no fingers on the glass, to me that should be in the past.

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Can you make a video or a screenshot of this? Not entirely clear what is happening.

What do you mean by “thrown off the way”? Should we revisit the axis orientations in different camera views?

Yes, we should give more visual feedback for snapping.

To be honest, keeping the glass cleaner is not really a driver of product design in case of a multitouch device, where all the interactions are based on touch controls :slight_smile:

And thanks for the feedback, much appreciated!

One heck of a busy guy you! :+1:t2:

Well, I’ve seen before that a partial circle/radius can jump from convex to concave easily, but it so happened that it just stopped being manageable at when place and it might have to do with snapping. It just started being impossible to keep it “concave” as I moved the end-point and then it threw out the end-points of attached lines way outside of the drawing and frooze on and on again after restarting the app with a massive arc with partial closed boundary. Somehow I find it very erratic once an arc/radius has been layed down to move end-points or to alter it’s radius. I can not even open that particular workspace now as it freezes the app once it’s trying to load.

What I mean with “thrown off” is the idea of going from construction world with what seems to be from behind in Shapr3D. I mean when I normally look from the front(view) I personally expect to have the y-axis going away from me into “depth” with the x-axis being on my right side and z going upward. If I then choose construction plane being either one of your three options at the bottom of that menu and click on to camera I see absolutely no relation other than that it all does nothing but “throw” my idea of a 3D world way off when "understanding it the way it is now. Am I truly missing something or is this not a bit confusing. Why is the camera looking from “behind” the construction world? My friend reacted the same way when I showed him.
Hence, yes to your question. Lay x red to it’s right, y green in depth direction and y blue as the sky in it’s direction and apply camera top so that y and x is viewed and front view with x to the right and z going upward.

I think your work with both app and forum is outstanding and am thrilled beyond with the idea of where you take this app. It is an amazing app simply!

The snap input you seem to have in your head already like locking individual dimension tabs for help. The two fingers zoom I still do not agree with. Why finger the glass when I could just tap with the pen a button and zoom?

Many thanks and godspeed with all this! :nerd_face:

This is all I get and it does not go any further. The drawing seems to be gone totally with this workspace not loading but other ones loads fine.

What do you mean by thing of the past? Are you suggesting keyboard interaction instead?

I think given what the ipad is (a tablet which is meant to be interacted with using touch, I think relying on an external tool as a primary method if input [e.g. To zoom, rotate and pan] would be a little weird). In fact what i think would make the app even better is the ability to use more touch gestures to accomplish some simple tasks such as going backward or forward like it’s done in procreate. That being said, I don’t think that keyboard shortcuts are A bad idea, but I believe that they should be complementary to the app (again using procreate as a reference).

In short the app should be able to perform all the basic tasks without a keyboard, but the keyboard can be used as a tool for shortcut commands [e.g: Boolean, revolve, change views, select a specific tool and so on,…]. I hope other Shapr3D user will agree with me on that one and that the Shapr3D team will add that on their least of upcoming features.

I think my argument and suggestion is misunderstood.

I am suggestion having an icon/button which would have a pop-up +/- zom with the pencil. Right up next to the world axis icon for instance. I started out in 1994 with Cadkey and after a few years attracted to Rhino. Rhino has a +/- feature with the cursor as well as pan etc.

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Sorry I misunderstood the comment. I understand better what you mean now.

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I couldn’t agree more, the app should definitly be gesture based + Apple Pencil (first). One shouldn’t need a keyboard to perform any of the features offered by the app.

Having said that I think that keyboard support (though optional) should be implemented and I am sure the addition would be welcomed by many because it will considerably speed up the design process. Favorite tools for instance can be accessed just by a tap of key, etc… I don’t think that the addition would take anything away from the app so as long as the app is primarily touch based and doesn’t require the keyboard to function.

What do you think? Do we agree on at least that last point? :slight_smile:

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In regards to my issue with the lines and arcs I deleted the app and reloaded off of the appstore. No difference.
However, loading a step file and laying down a square and inserting an arc(radius) and pulling end points around I see that it makes the arc and lines fly all over again. But…, suddenly the step file disappears and it becomes manageable much more again.

In addition, why does dimension end up on top of detach(meaning the +)?

I have a feature idea,

I did a piece to a armrest wooden frame, and later i has to make it longer and taller so it fits with the other pieces,
So to do that I have to split the piece into two and extrude one of those pieces and then merge them into one piece again, not so effective…

So I would like to have an option were you can keep the angles and direction when you extrude a surface,
That would be great :+1:

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What you really want (:slight_smile:) is better direct modeling capabilities and/or feature history. We are working on both, but it will take a few months until we can release it It will solve these issues. :slight_smile:


Sounds like a plan :raised_hands:

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