HTML color codes would allow me to start building color palettes early on and testing them in varying degrees of light/shadow. For instance, a building with a lot of windows may look good with dark interior paint. However, if there is just not enough lighting in that room, the dark paint my have a claustrophobic effect.
Now, I know what you’re thinking: obviously, lighting is not Shapr3D’s strong suit (nor should it be). So, if I find a palette I like, something that looks ‘acceptable’ inShapr3D, I can then do the final test of my chosen color palette in a raytracing suite, like Blender – that will give me an accurate portrayal of my final selection. But, if I wait until the Blender stage to choose a color, I have waited much too long.
Having that palette available for experimentation in Shapr3D stage will get me halfway to where I need to go. And, besides, you can’t really show a grayscale model to a client / colleague. Having a semi-accurate color palette in Shapr3D allows you to share the model while you’re still working on it. Again, it doesn’t have to be perfect. People don’t expect the color palette to be exact in a 3D modeling software – they understand that it will change significantly when you hang that color on the wall – but they do want to see your approximation. They want it to be close enough to get a rough ‘feel’. It’s just part of the long, recurring cycle of interior and exterior design choices : )