Complex curves

Is there a workflow that makes it easier to add complex curves to bodies?

In some other CAD softwares they have surfacing tools that let you divide the body up into multiple splines to “push” and “pull” areas for more organic shapes.

Is there a way to do this in Shapr3D that im just not aware of?

I was just playing with Plasticity and like their Split Curve/Edge at Point tool.

It’s not exactly the same as the surfacing I had described above but the way it lets you select a point on an edge to break down an edge into multiple sections could help make compound curves easier.

You can forced it a little bit. Project a short line or circle on a surface and pull or push on it. It has its limits but worked a little bit. I found this way on a youtube video.

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