Hi, I was going to ask about whether the ability to apply images to model surfaces was in the development timeline. But then thought I would see what could be done with the current image import function.
In doing so I keep getting distorted images and wondered whether there was a memory constraint or whether it is something else?
I started by importing a wood grain jpeg file for a table top - which seems fine
Then thought about using images to create a background.
So I started a new drawing and imported an image of some mountains and turned it vertically
( A quite separate question is why when importing a image - do they always come in at a strange angle ? )
I then imported an STL file of the table into the scene and added the wood grain image again
And continued to play, adding a box, a graphic on the box, reversed models under the floor with opacity settings to create the illusion of reflections etc.
However, during this time, and usually if I had 3 images or more displayed, the others would “distort” and look like this
Using the image Selector in the Groups area, I have tried switching the various images on and off and also tried lower resolution / image file sizes, but I still get the same result - at some point some of the images distort
Here I have switched off the backgound image and now the floor and table top are OK
Your thoughts please.
PS. In case it was a memory issue on my iPad, I switched off all other apps, but that made no difference.