Im just testing the OBJ export procedure using the subscription trial.
I made a food processor pretty quickly as part of the test. Im quite happy with shapr as a modelling tool.
So I exported it out and bought it in to 3ds Max.
The mesh itself without the wireframe turned on is nice.
However, there is a deal killer…
Poor topology - Topology and meshflow is probably most important when it comes to art for games/augmented reality, VR etc. We use alot of low polygon meshes, the lower the better while keeping a nice mesh flow and using the least amount of polys possible.
The topology is so poor that remodelling would be the only way forward currently as I cant use any poly reduction techniques to clean it up in a timely manner…
Vertices are unwelded.- Not a huge issue as verts can be welded with a couple of clicks.
I realise I am probably a minority here being a 3d hard surface artist for games and corporate simulations, but I do feel that Shapr3d has the potential to be a modelling package for hard surface game modellers, if this exporting procedure can specify a certain number of polys or at least keep the topology as quads not triangles.
I will be honest, For me to be able to use this product and consider paying this would have to be addressed.