In shapr3d the Z-axis is the vertical axis just like with most 3D printers. But some other 3D programs ( Forger and Apple reality Converter/composer) the Y-axis is considered as the vertical axis.
This means that I usually have to rotate my models in shapr3d before exporting them to Forger.
Blender does have an option to set the axis when importing. Forger doesn´t.
What is considered correct? And would it be possible to add an option to flip/convert the world cordinates when exporting?