Why do I get my imported bodies from SolidWorks in the wrong axis? Same when exporting to Solid.
I get the same issue when I import or export Nomad to/from Zbrush. It’s frustrating but if you know what it’s going to do, all I do is make an alternative save and flip the axis so it’s correct when imported on the other software.
Yes, its easy to work around, but not so fluid workflow. Thought maybe I got something wrong in the exports…