Hello been using Shapr3D for a while, love it so much for most things, but this weekend decided to stop my subscription mainly due to still a lot of missing features and bugs that have remained for years. Reported most of these so many times and just no movement after 2 years, so have to assume they won’t happen.
curious if any of these will be worked on in the near future?.
- broken selection logic - using a tool doesn’t chain into another. There was an update a long time ago to a new UI which was supposed to allow users to do multiple commands without deselecting. But didn’t really work - you could do 1 action, then had to deselect, then undo to reselect the assets to continue working ( didn’t always work ) - any news on this being fixed?. - new selection lasso is nice tho but still doesn’t fix it.
-any sort of 3D space lofting - 3D sketching ( like umake - gravity sketch - mental canvas ) - so not using the 2d sketches but editable 3d splines and patches. Last I tried you could do basic lofting with flat sketches, but no editing. So destructive workflow. If 3D sketching isn’t possible can we get functionality to at least edit the lofts in 3D space to pull them into an organic shape?. Possible welding-merging of lofts etc.
-any persistent pivot adjustments, for us making articulating assets the need to move pivots each time is a pain and also a basic rigging setup would help.
-a way to share assets between scenes - bolts.hinges,etc - currently you must export and it export the entire scene and requires a reimport manually - browser system would be A+.
ways to do symmetry - currently it’s do one side and manually slice and copy paste to the other- fairly basic tool that’s been requested for a long time. - most slicing ( creating multiple parts ) is a long process of intersecting, then subtracting then…
improvements on view modes - needing to go into export menu to remove edges to view the model - no basic shadows or AO. - testing with highly reflective materials to tests speculate/rough response to geometry before going into texturing etc.
exporting taking over 30-40 mins using an format other than X_T in complex Models - sometimes it’ll take an hour.
Thanks for any updates, love the app a ton! but it’s missing a lot of what I need right now and 30$ a month when I can’t use it isn’t awesome. I’ll be doing a swap to fusion till some workflow improvements are addressed and possibly 3D patches/spline/lofting.fingers crossed that the team improves more overtime and has a roadmap to give an idea of improvements. Thanks for listening, all the best.