New: A better, leveled-up SVG export is here. Export your sketches for 2D manufacturing in SVG format with the right DPI and custom resolution for other tools, including Adobe Illustrator and Shaper Origin.
Fixed: The app wonāt crash anymore when you add a centermark to a 2D drawingās circular centerline.
Fixed: If youāre a Mac user, after you import an STL file, you can jump right into editing without a hassle.
Fixed: When you import your 2D drawing in DXF or DWG file format into other 3D modeling software, the units will stay in their specified format.
That sounds great, I really like having the ability to work on both the iPad and the Windows option the versatility is key. do you see being able to sync designs between the iPad and the windows option in the near future I think this would be a big game changer to compete with other cad softwareās.
We are actively working on the sync feature for a while now, no release date yet, but what you asked for is exactly the goal of it, to have all designs accessible no matter which platform are you currently using.
Text has been a feature Iāve been going to fusion 360 for, and Iām thrilled to have one less reason to have to do that. More fillet control and svg improvements are also highly welcome.
Iām using a wacom intuous and when choosing wacom as the input it wouldnt detect my pen input. Iāve had to choose mouse.
I tried to go and tinker in the settings but I canāt get back to the screen where I choose input method. Thats a shame as I also have a cintiq and wanted to test that.
Ah so keyboard and mouse is really jarring as you cant customise the controls. Iām coming from Moi3d and Blender so iām struggling to adapt and switch between the them.
Will there be an option to customise at least pan and rotate when using a keyboard?
Hey ā thanks for the report. Iām the product manager working on Wacom support, so this feedback is super interesting for me. Sorry for the slow reply ā I was off for the holidays and just saw this.
Two questions:
Are you using the Windows or the macOS version? Official Wacom support is Windows-only for the time being (though itās quite usable on the Mac as well)
Your initial choice before onboarding only affects the onboarding tutorial. You should be able to switch back & forth between input devices in the app without changing anything.
If you are on Windows, make sure the āWindows Inkā mode is enabled for Shapr3D. Without that, your input is recognized as a mouse click, which is not what youād want. Hereās our FAQ on other recommended settings.
Weād be happy to hear more about your experience, especially with this wide range of Wacom devices. Would you be open to a 30-60 minute chat with me and our research team about it? (Weād be happy to compensate you for your time.)
Iāve been looking for an app that has the ability to modify bevels after committing. So Iāve spent weeks trying to find an app with that and the level of wacom and touch support that Moi3d offers.
Fusion 360 turned out to be a windows and wacom / touch dumpster fire, got Blender working but itās fiddly. Iām only a hobbyist, but Iām considering a paid sub to Shapr3d over free Fusion 360 and Blender literally down to the controls and ease of use.
Iām finding Shapr3d excellent on the studio pro it, works really well. Interestingly Iāve just disabled windows ink and Iām trying it out as if my pen was a mouse.
Touch combined with that is actually quite good as I do have remappable buttons on my device. For example Iām going to try mapping tab so I can make use of the selection options. Also the folders are much easier and responsive to use as I can now use the pen to move items about.
I will go back to my desktop this weekend and give the intuous and my cintiq another try and report back.
I have three wacoms, from when I was a photographer/designer so Iām probably a bit unusual.
I recently read an announcement regarding textures. However, I can no longer find the announcement.
I remember the image with four tiles each textured with a different material and the caption āTextures - Coming Soonā.
Could someone please confirm if āTexturesā are really coming to Shapr3d soon?
Iāve made the switch from SketchUp and already miss the ability to visualise my designs with texture and lighting.
Iāve subscribed to the Standard Annual version and am still within the 14 day trial period and am anxious to know if this feature is actually coming before I commit to paying for the full year.