Help with multi-component rigging?

I’m looking to see if anyone has any helpful tips when working with a multi-component modeling scene. I’d like to set up a scene with anchored pivot points for certain components along the knuckle points and bolt locations. Is rigging even a feature option within Shapr3D? When I worked with 3D Studio Max, I worked extensively with it but I don’t know if this can do that. If not, I’d love to submit a feature request.

1 Like