I have this tapered box I would like to remove a sketch from all around it.
You will notice in the screenshot below, there is a sketch on the left side. the idea is to remove that piece out of my body all around.
I couldn’t figure this one out, what is the best tool to use to achieve this? Am I approaching this wrong? I’m modelling based on what you think in the background (Mesh body). I’m trying to replicate that.
Tap the sketch and then drag from the back of the sketch across one side of the square object to cut the shape. Then rotate the object 90 degrees and repeat the cut. Repeat for the other two sides and you are done.
yea I tried that previously with varying success. The box has a draft angle, so that sketch initially cuts into the body then protrudes out at some out. At some point, I managed to align the angle of the sketch but again had varying degrees of success. Especially at the point where I had to rotate 90 degrees and then rotate again.It wasn’t aligning correctly.
Maybe you have selected Keep Originals : On when using the union tool?
If so, the union tool creates a third body and preserves the original ones unchanged, so you ended with 3 bodies.
If you switch it off, you will get only one body as the result of the union.
No, its off, I union’d bodies before and it worked, but this time its just glitching for some reason. I can even rename the second body and when I union again, it will change the name but not combine the parts, nor create two new parts (keeps originals is off as mentioned)
edit: I also tried toggling keep originals on/off, just to see if that would fix the glitch, but no it doesn’t.