Shapr3d has a beautiful interface and has amazingly stable extrusion and Boolean operations.
I have am just getting into how this system works. I understand the concept of planes and projecting elevational line work. But… to make a simple hull shape for a boat or kayak is a nightmare! I have drawings and a converted model I am working from and need plan, end and side elv to create an accurate shell structure. I also need to accurately show the position of the stingers, gunwales and cross sections and their joints. The lines around the hull will need to be converted to extruded solids to represent the shape of the wooden stringers. This can only be achieved by allowing a spline to shift in x,y,z space. To sum up. I would like to create a solid shell and a second model underneath that can have the splines converted to solids that follow the Wooden construction.
The only way I see this being created in Shapr3D is by using the lofting or sweep options. This only allows me to use multiple extrusions along one path direction. I cannot combine the plan or side elv, only the end elv which the loft or sweep is created.
I have tried using multiple projection planes for each intersecting point, but that is a crazy way to do this?? I don’t understand why xyz points and curves cannot be connected. Even the most basic of 3D modelling apps can do this. There are so many applications for cross elevational modelling. Design a plane fuselage, kayak hull, roof designs etc. They all need joining points connected directly to x,y,z. For the sake of stability in solid modelling, I would hope that something as crucial as this would not compromise an essential modelling technique used by millions of engineers.
If someone has an easy solution or an example of a hull created using multiple elevations, please let me know. This should be a very simple process. I have invested my time and money into this subscription and thought this could be a good alternative to other systems. I hope I have made the right choice. Any help would be very much appreciated. Please see the attached image of a model which I am trying to create a skin for.