Everything is in the title. Thank you.
The other way to make the base is sketch 3 rectangles 1 above the other of different sized and use the loft tool
Here is another version if you like to make it bit more harder on yourself.
You can sketch the guide on one of the corner at 45degrees and project with LINK to both side.
Single guide will control all the profiles.
Iād say the shape is so simple that using anything beyond one sketch for the profile and another for trimming the edges from a 90-degree view just doesnāt make sense ![]()
Or just 1 sketch.
With this kind of approach, Iād rather use Plasticity than Shapr3D ![]()
I tried Plasticity when they switched over to Parasolid Kernel so all these methods will carry over since they both use the same engine.
I plan to get it, good reminder they are going to increase price in few days.
If weāre talking about direct modeling, Shapr3D is far behind Plasticity, even though theyāre both based on the Parasolid core. I only use Shapr3D because I prefer parametric approaches in everything.
Oregon covered that one already, 3 layer loft, just adding different methods maybe not the most efficient, but up to the user to choose which one to use.
Totally agree!
Got it and been playing with it for few hours now, I see they made lot of progress!
LOL they can import SVG, turn grid off.
Not the most impressive things. Whatās much more interesting is working with sheets and, for example, lofting those sheets, wrapping anything around anything, and so on.
Iām not a fan of pure direct modeling, so I donāt know Plasticity well enough, but even a quick glance at its possibilities impresses me a lot.
Deform, wrap/Unwrap
It would be great to integrate at least these 2 features into Shapr3d.
Indeed, when we see their use in Plasticity or Moi3D, it makes you thinkā¦
It would be nice but I gave up asking, with assembly coming I kinda lost hope if that stuff will ever make it down the line.
I tried/have Plasticity now has all the modeling features I want finally my goto 3DCAD on the desktop (might even go back to linux), lucky they donāt have iPad.
What is strange, taking into account that Plasticity runs as a WebApp in Chromium. So nothing should prevent it from running on iPad.
Probably they did the research and found Shapr cornered that market, or they got some Lazy DEVS who donāt like mobile UI/UX.
But Blender is coming to iOS hopefully!
OnShape is running on iPad. SketchUp also has fully working app for iPad. Just in case someone didnāt know ![]()






