Everything is in the title. Thank you.
The other way to make the base is sketch 3 rectangles 1 above the other of different sized and use the loft tool
Here is another version if you like to make it bit more harder on yourself.
You can sketch the guide on one of the corner at 45degrees and project with LINK to both side.
Single guide will control all the profiles.
I’d say the shape is so simple that using anything beyond one sketch for the profile and another for trimming the edges from a 90-degree view just doesn’t make sense
Or just 1 sketch.
With this kind of approach, I’d rather use Plasticity than Shapr3D
I tried Plasticity when they switched over to Parasolid Kernel so all these methods will carry over since they both use the same engine.
I plan to get it, good reminder they are going to increase price in few days.
If we’re talking about direct modeling, Shapr3D is far behind Plasticity, even though they’re both based on the Parasolid core. I only use Shapr3D because I prefer parametric approaches in everything.
Oregon covered that one already, 3 layer loft, just adding different methods maybe not the most efficient, but up to the user to choose which one to use.
Totally agree!
Got it and been playing with it for few hours now, I see they made lot of progress!
LOL they can import SVG, turn grid off.
Not the most impressive things. What’s much more interesting is working with sheets and, for example, lofting those sheets, wrapping anything around anything, and so on.
I’m not a fan of pure direct modeling, so I don’t know Plasticity well enough, but even a quick glance at its possibilities impresses me a lot.
Deform, wrap/Unwrap
It would be great to integrate at least these 2 features into Shapr3d.
Indeed, when we see their use in Plasticity or Moi3D, it makes you think…