I would like to make a cylinder (a pipe) which has honeycomb (preferably) perforations. What is the way to achieve that? What would be the way to make any surface perforated?
In this second example, I first created a ‘tree’ of shapes (hearts in this case) then used the tree to subtract from the cylinder.
By scaling the shapes from the centre (loft) you can subtract from any diameter pipe and the hole shapes will remain scaled accordingly…
EDIT: The scaling is not totally reliable. While the hearts scale just fine the spaces between them changes. Probably better to model a single pipe then scale the pipe to the desired size.
Wow, that’s awesome - can you make a short tutorial on how to achieve this?
