Hello! I’m making the transition to direct modeling and I’m having a tough time figuring out what the best workflow would be for creating the cutout in this shape. Any ideas? Thanks!

Hello! I’m making the transition to direct modeling and I’m having a tough time figuring out what the best workflow would be for creating the cutout in this shape. Any ideas? Thanks!

Try creating the opposite form, like a “Punch”, in two pieces in the same plane. Bring them together and “Pivot” them at the required angle. Merge the form into a blank object and “Subtract”. The remaining shape being the form you want.
You might start with a basic block shape in two planes and push down the depressed part and chamfer for the sides. And go from there…
Best,
Tommy
Thanks for the tips! I’ll give both a shot.
Goodnews,
Have you figured out how to create that shape? If yes, great.
If not, I have good news. I’ve got a working version similar to ricko3k’s suggestion.
Let me know if you’d like a short video.
-Mike
I feel like I hacked something together but I would love a video! Thank you @TigerMike!
Goodnews,
Here is a Q&D video where I just stepped thru a bunch of “redo’s”. Essentially I made 2 bodies. Recessed the centers. Made the bevels. Angled the bodies by 1/2 the total angle for each. Translated them together. Angled one body. Did a Union. Done.
Let me know if you need further clarification.
-Mike
Thank you so much, @TigerMike! That was very helpful. Videos like that always unlock a big chunk of new skills for me and it all just clicks. Thanks again!