Hello all, New guy here, learning this awesome piece of kit.
I ran into a issue that I cant figure out, I have a model of a horse running, id like to join 4 together, to make 1 long emblem for a car. here is the idea as I see it.
here is the model im working with. Any help is appreciated, looking to get an overall length of 13.5" nose to last tail, and about 2.25" tall, feet to neck.
Thank you, but that operation says it fails. I had to rotate the trailing 3 horses to make that rendering, when trying to join them on the same plane, the heads of the last 3 get lost in the body.
Ah, you’ll need to overlap them a bit. Select each body, then change the view to the top, then slightly rotate them such that the head are higher than the next body.
Ok, another method would be to keep them all flat on a plane and then subtract each subsequent horse from the previous. Place them where you want them, then use the Subtract Tool. Select the front horse then the 2nd horse. Pay attention to any settings about keeping original. Then repeat this for the remaining horses. Then try Union of the 4 remaining bodies.
@McD, I appreciate your prompt assistance. I was able to open the file using version 5.560.6525. Could you confirm if you’re using this version as well?
@FLV, the horses you’ve imported are meshes with properties that may not be fully compatible with a CAD modeling tool like Shapr3D, such as overlapping polygons or various mesh errors. To resolve this, please combine the bodies using a mesh editor tool.
Your best bet may be to reproduce the model using the STL as a guide to create a sketch you can extrude. The same way you would use and image to draw a sketch over. In this case that is what I would do.