So recently i had to give up on shapr3d curve lofts as they are super super limited. i was wondering if anyone had an update on when thats being worked on?.
Generally all organic shape work i pass through UMake and then “if im lucky” it comes into shapr and can be used in minimal fashion ( fillets dont work… pretty much anything doesnt work aside from the union + interect + subtract tools )
Will this improve next year? if not does someone have a good workflow for complex lofts ( think vehicles ) in shapr or another software on ipad to propose for that?.