Looking for Help: Creating a Complete Land Rover Defender Model in Shapr3D

Hi everyone! I’m a big fan of Shapr3D and could really use some guidance from those of you who are skilled in the software, design, car schematics, and automotive modelling.

My project goal is to build a fully detailed CAD model of a Land Rover Defender 110 or 90 – every part included! I also want to render the final model directly in Shapr3D. Does anyone know where I could find existing blueprints, CAD files, or scanned exploded views of a Defender to help me get started?

For the experts here – how would you approach this task?

I’d love to complete the entire project within Shapr3D, including the rendering. Any advice or resources would be greatly appreciated!

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Hi Daniel! I’m not a car expert but would love to help out if I may? I have a growing interest in designing steering wheels and this would be a great exercise for me to contribute. Also, I live in Sweden :sweden: so communication would be pretty straightforward :blush: Let us know if you’re on a solo mission or if this could be a group effort! BR

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Bra! Ska vi göra en delad fil?

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I have this in my to do list. Every nut and bolt of this beauty :slight_smile: It will take years…

https://Hudson41.com (or http://e.pc.cd/5SLy6alK )

I have started with the body, this is very difficult to produce (to perfection) in Shapr3D but will try work it out.

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Thank you for the feedback! I haven’t tried working on a shared file or collaborating digitally via Shapr before, but I’m more than willing to give it a go and see how far we can get by pooling our efforts. I think it could be an exciting way to push this project forward together.

How do we go about getting started with this?

I worked on concept cars, mostly focused on car dash and infotainment systems in VR.

So I can help, you could start with Discord.

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Visst, behöver vi vara i samma team eller tänker du en shapr design-fil via Dropbox el. dylikt?

Discord är annars en bra idé

I think small steps are key. But to avoid being overwhelmed by the sheer number of parts, maybe we should focus on the larger stuff first? I think the following covers most of what I perceive as a “car”:

  1. Chassi
  2. Body
  3. Lights
  4. Grill + bumpers
  5. Wheels
  6. Forward seats
  7. Rear seats
  8. Dash console
  9. Shift console
  10. Steering wheel :grin:

I don’t think order is important, but rather interest. It would be nice to see it come together, but it never will if we set a high standard to begin with. It’s better to draft it and then improve.

I have little to no interest in modeling a car chassi or body, but I’ve already started drafting the steering wheel, as I want to learn this part.

What say you? What is your motivation?

I’ll started with the ‘easy part’… (that also is a good measurement to work out the body from)

(btw, I’m situated in Stockholm)

This after the body and engine (that really is the fun part)

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Writing in English to ensure the entire forum can participate in this thread.

I completely agree with your point about where to start. Your approach makes perfect sense.

As for working with Shapr, I am not familiar with how files are stored and shared through the platform. However, I have sufficient storage space on my computer to handle the volume of files and data. That said, I am unsure how Shapr integrates with Dropbox in this regard.

The files showcased by BKE are precisely the type we should gather to begin working effectively in Shapr.

As a suggestion, we could start by sketching a Land Rover Defender Series III 1973 2-door pickup.