Is there a way to make my rendering look more realistic in Shapr3D. Or do I need a tool like Keyshot to do that?
Here’s what my render looks like right now, and I can’t seem to get it to look any more realistic…
Mike…
I use Keyshot for important renders and for when I need to make large prints at higher dpi than mere iPad screen dimensions. Also lately I’ve started using Light Tracer, it gives renders as good as Keyshot and is much cheaper, with perpetual license option.
Thanks @Stephen, I’ll have to check that out!
Mike…
I wonder how the same geometry would look like in Visualization. Have you tried it?
Here is the model in Shapr3D build (5960). It’s not quite what I had in mind… I also could not import it in OBJ format. So I used the STP format, but there was no option to group all the same materials together. I ended up editing the 25 used materials, so that I wouldn’t have to individually edit each solid body (hundreds of them)!
Thanks,
Mike…
Looks great, thanks for sharing! Although our shadow rendering is optimized for smaller objects, which is quite visible on this model.