Make Shapr3D conveniently useable with Apple's upcoming Vision Pro

Apple’s Vision Pro, and other similarly functional VR/ER Headsets, offer a new and exciting interface that goes beyond the 2D computer screen.

At present the user requires the use of a screen and interface tools such as a mouse, mousepad, or pencil. Larger physical screens increase ease of use. However, VR/ER headsets offer screens of essentially unlimited size without impinging on physical space or having extensive desk/workspace requirements.

Optimising Shapr3D to operate in Apple’s Vision Pro would not require major changes to the current interface, but would require fine-tuning to optimise the user experience.

Operating with Apple’s Vision Pro would further free the user to work in a wider range of circumstances, even further reducing the requirement to be “in the office” in order to work effectively.

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