I’m working my way through the tutorials and found that while one piece of my model is locked to the origin, the other symmetrical part is roughly .01cm on the y axis instead of 0 as it should be. I’m trying to adjust this, but with the pivot point locked at 0,0 I’m finding that I’m unable to rotate by anything but a known degree that I type in.
Additionally, if I adjust the view so I can see the offending gap, I can no longer manipulate the rotate controls.
Is there a way to rotate a whole selection of bodies until a point “snaps” to another point?